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i would like to create a preview of an instantiation but im haveing a problem...

I'm trying to make a preview of where i want to place something in the world the whole shell that is slightly transparent and no physics my problem is that my code does make a preview (i haven't done...

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blocks being placed in an odd way

I'm instantiating different size cubes and one called a foundation now when i look at the foundation with another foundation equipped its supposed to place it in the nearest side I'm looking at that...

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how to find the child of an object i hit with raycast

Like the title says i need to find the children of an object i hit with a raycast so far i have float tempDist = 0f; float prevDist = 0f; foreach (Transform child in transform) { if(tempDist != null) {...

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